Since Omega the Unknown was one of the seminal comic-book experiences of my childhood, I don't know why it took me seventeen years to read the character's revival mini-series, but it did.
Written by Jonathan Lethem with Karl Rusnak, illustrated by Farel Dalrymple, and colored by Paul Hornschemeier, Omega's 2008 mini-series is collected into a gorgeous hardback that accentuates the reading experience. Cleverly designed endpapers and chapter breaks grow in meaning once the reader has finished the story.
And what an odd story! In a nod to the original, short-lived series, written primarily by the legendary Steve Gerber with Mary Skrenes and drawn by Jim Mooney, this new iteration runs just ten issues and is jam-packed with weirdness. In a way, this is one of the most underground comix-style books Marvel has ever published, pushing the mainstream envelope in much the same way as the original Omega. That series felt like the precursor to Epic Comics of the 1980s and especially Vertigo offerings of the 1990s. Still, its impact was diluted by substitutions to the original creative team and, one suspects, editorial tampering that failed to make it more commercial. The 2008 Omega, on the other hand (pun sorta intended, as the main character fires energy blasts from his palms), was designed with a finite end in mind, and the same creators are along for each chapter.
This "new" Omega initially follows the story beats of the original. Titus Alexander (Alex) Island, a homeschooled teenage genius, has his life upended when a traffic accident kills his parents. He then learns they are robots. Simultaneously, an alien hero—the titular Omega—makes his presence known. Omega shares a symbiotic bond with Alex, one that only strengthens as the teen is hospitalized and then released into the care of one of his nurses. He finds himself in public school, where a different facet of his education begins.
The first issue or chapter is an homage to the original Omega. Even so, Lethem and Rusnak insert several new twists. The primary one is the introduction of the Mink, Washington Heights' own superhero, who is far more (and less) than he seems. Dressed in a purple-and-red costume, the Mink employs a small army of lookalikes and a strong PR game. Meanwhile, his headquarters houses a labyrinth where he sequesters his enemies, including a collection of robots who have traveled to Earth to infest the population with hostile nanotechnology.
With each succeeding installment, Lethem and crew move further afield from Gerber's original premise, whatever that was. As they do, Dalrymple's illustrations become increasingly looser, moving away from mainstream superhero art to become something more akin to an R. Crumb production filtered through Dali.
Dalrymple is a big part of the series' charm. His rendition of Washington Heights—the inhabitants, streets, schools, and vendors—is a delight. Readers learn that Omega is himself an artist; the hero's comic-book creations are featured prominently, necessitating a completely different style, rendered by Gary Panter. Similarly, the Mink's propaganda comics provide colorist Paul Hornschemeier with an opportunity to step briefly into the illustrator's role.
The story gets out of control in later issues, where dialogue and captions are occasionally so thick they crowd out the artwork, and the authors' attempt to say something grandiose about marketing and franchises isn't given the space it needs to breathe. The final issue is a wordless installment, balancing the overly talky middle chapters. Here is where some exposition would be helpful to knit together some of the plot points and themes.
But the loose ends may be the point. Just as the original Omega never offered closure —the book was canceled on a cliffhanger that was resolved unsatisfyingly by a different creative team several years later in the pages of The Defenders—this reimagining sends readers out of the book with some memorable images and lingering questions.
It was gratifying to read comments in the back of the book by Lethem and Rusnak about how the original series impacted them when they read it as kids. Many of their comments reflect my own impressions and, I suspect, those of many who read Omega at a formative age. For me, the Hell's Kitchen setting of the original and its unflinching portrayal of student life in an urban public school scared the shit out of my eight-year-old self. Those parts of the series were much more compelling than any of the traditional superheroics; although I must admit, it was the Incredible Hulk, smashing his way across the cover of Omega #2, that initially drew me to the series. What was going on before and after that fight scene was far over my head, but it stuck with me.
Revisiting Omega courtesy of this twenty-first-century revival was a lot of fun. The disadvantage for new readers might be the loss of recognizing how the reimagined parts mesh with the original. But the creators wisely realized they couldn't build their mythos entirely on a project that had failed thirty years earlier, so they crafted a compelling, self-contained world that offers a thoughtful meditation on friendship and collaboration, wrapped in a witty subversion of superhero tropes. It works wonderfully. I'm just sorry I waited seventeen years to find out.
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